![]() Maybe could you add some ? It will be neat. Around 140 fps in 1440p Ultra.Įverything feels good, especially considering the superficy of this map. I know that Paradox is updating the Xbox version of Stellaris to be essentially like the PC version of Stellaris, but I just want to say for ALL big Xbox players PLEASE add mods/workshop to Xbox Stellaris so that people have just as much fun on Xbox as they do on PC because. ![]() A lot of variety here, each section feels unique. You nailed them: Textures/Street Arts, skybox, lighting, props/trees/buildings looks pretty. It increases the "street feeling authenticity". Clearly something I would like to see on more projects. ![]() Special mention for the floor geometry, really quirky (but on a good way). This is a map where you can spent hours and still find new things to do. So you just try to find some good lines and keep moving to the next one. Some alleys finish on a dead end or are a little bit empty sometimes, but overall it doesn't matter that much, because this place is made of multiples paths which leads to some hubs. Not surprised you forget few things since the project is quite huge. Few areas where you can exit the map or fall under it. Firearms Expert Reacts To Killing Floor 2s Guns. Some modules/stairs/curbs doesn't have splines. Polygon explains an issue thats popped up in Call of Duty: Warzone, where developer Raven stands.
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